All The Bees

Duck Detective 2 Postmortem

Preamble

It’s been a few months now since the second Duck Detective adventure, The Ghost of Glamping released back in May 2025.

We started working on this sequel before the first game “Secret Salami” came out. Without even knowing if the original game would be successful, we placed all our game shaped eggs into the duck shaped basket. I think the data was already there to suggest it was a sound plan, but more crucially for us, we have the time or creative energy to come up with a fresh idea. So a second case was a reasonable way to keep the team afloat and paddling forwards.

Number Stuff

Opinions

Design

Making a sequel offers a unique set of challenges. How do you do something that is the same but better, not too similar, but also not too different? We unknowingly followed Sid Meier’s 33/33/33 rule for sequels:

For us, we kept the structure the same, improved our lacklustre hint system and added a sidekick who followed you around on your sleuthing. I believe we made a sequel that justified its existence with enough novelty, but it was definitely not easy to reach.

Conclusion

Overall, it never gets easier to make a game. Overconfidence arises because we did it before, but it’s always difficult and painful to get a game over the finish line. I was much more stressed leading up to release compared to the 1st game as we began to realise the likelihood of capturing lightning in a bottle twice is exceedingly small. Ultimately, I only felt relief afterwards, not joy - which is kind of sad. Now, months later I feel much happier about it all - but the stress was unhealthy and I will try to work on enjoying the process more than the outcome.

We have chosen not to begin on Duck Detective 3 this year because we want to make a worthy entry to the series and that requires ingenuity. For the 33/33/33 rule to hold, we need more time to work things out.

Joni

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